MasterScope
12

How a limiter works

A mastering limiter does two jobs: it stops peaks going over a ceiling, and it lets you raise the overall level until the track is as dense as you want. Every limiter has the same core controls.

Threshold and makeup
Lowering the threshold makes the limiter work harder and, with makeup gain, raises the level. Liminal's Learn sets the threshold for you to land on a loudness target.
Ceiling
The highest level the output can reach, in dBTP. −1 is the usual choice; −2 or lower for louder masters, and lower still if the codec peak reads high.
Attack and lookahead
Lookahead lets the limiter see a peak coming and turn down smoothly before it arrives, instead of clipping it. Attack is how gradually it does so. Very short attack (under 1 ms) grabs the front of every drum hit and flattens the punch; around 5 to 10 ms keeps it.
Release
How quickly the gain recovers after a peak. Short release is denser but can distort or pump; long release is smoother but can duck the track after each hit. Adaptive release stretches it automatically on dense passages.
Stereo link
How much the two channels share gain reduction. 100% keeps the stereo image steady; lower lets each side be limited on its own.
Oversampling
Runs the limiter at a higher internal rate so it catches inter-sample peaks and reduces distortion, at the cost of CPU.
Liminal in Lookahead mode with Bass first enabled
Liminal in Lookahead mode. The display shows the waveform after limiting, what was removed (red) and the gain reduction over time.

Liminal's modes

Lookahead
The default for mastering: smooth, transparent gain reduction with adjustable attack, release and lookahead.
Brickwall
Zero added latency and an absolute ceiling. Useful while tracking or for a final safety stage.
Soft Clip
Rounds the peaks off instead of turning the track down. It keeps the gain reduction low and the dynamics lively, but the clipped edges raise the codec peak, so it suits masters with headroom under the ceiling.
Multiband
Limits the lows and highs separately, so a big kick doesn't pull the vocal down with it.
Punch Guard
Liminal's Punch Guard mode: the lookahead limiter does the work but leaves the very tips of the peaks to an oversampled clipper. A clipper shaves a millisecond off a drum hit where a limiter turns the whole mix down around it for 50 ms or more, so at the same loudness the drums keep more snap. On test mixes, 2 to 3 dB of clip gave 1 to 1.5 dB more punch than Lookahead alone.
Bass first
Takes up to a set amount off the low band before the main limiter, so the kick and bass don't trigger limiting across the whole mix. Use only as much as you need: on most mixes 2 to 3 dB is plenty.
Liminal in Soft Clip mode
Soft Clip mode.
Liminal in Multiband mode
Multiband mode.

Punch, and finding the best setup

Liminal's Loudness panel shows Punch: how far the hits stand out from the music around them (the loudest 10 ms of each second against its average), with how much the limiter takes off compared with your mix. Losing under 2 dB is clean; over 4 dB and the drums lose their snap.

Rather than guess attack and release, press Optimise. It tries about 30 setups on the loudest 30 seconds Learn heard, learns every one to the same target and ceiling so they are equally loud, and ranks them by punch. Apply the one you like and Liminal re-learns it on the whole song.

Liminal's Optimise tool ranking limiter setups by punch
Optimise: every setup at the same loudness and density, ranked by punch, with decoded peaks checked through real encoders.
Listen at matched loudness. Liminal's Match button plays your unlimited mix at the same loudness as the output, so you hear only what the limiter changes, not just "louder". Delta plays only what is being removed: if you can hear drums or vocals in it, the limiter is doing too much.
Put it into practiceOpen a mix in MasterScope, or get Liminal for your DAW.